Sculpting Tools

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Sculpting Tools



These tools allows us to modify the mesh surface, the geometry and the brushes of the object that we are sculpting.


Interface


Parameters



Topology:

› Vertices

It allows us to check the recount of vertex of the model.

› Faces

It allows us to check the recount of faces of the model.

› Subdivision

It allows us to increase the level of subdivision of the geometry by one. We can use it multiple times to increase it drastically.

› Remeshing

It allows us to modify the topology of the model trying to keep the mesh shape and reducing the mesh density.

Tools:

› Brush Information

It allows us check the brush we are currently using.

› Radius

It allows us to increase or decrease the brush size (effective command range).

› Intensity

It allows us to increase or decrease the effectiveness of the brush (effective command strength).

› Negative

When activated, it flips the direction of commands.

› Symmetry

When activated, it allow us to modify geometry symmetrically in both sides.



Brushes Information


Tool

Icon

Command

Brush

_ClaySculptBrush

Crease

_ClaySculptCrease

Flatten

_ClaySculptFlatten

Inflate

_ClaySculptInflate

Pinch

_ClaySculptPinch

Smooth

_ClaySculptSmooth

Twist

_ClaySculptTwist

Drag

_ClaySculptDrag



Command Validation


1. Click button to validate the command and apply the new geometry on the scene.


2. Click button to cancel the command, and refuse to apply geometry on the scene.


3. Click button to open the help information of the command, in case you need more detailed information about the tool being used.